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REVV Car Simulation
[ In Progress ]
A Car Simulation Game.
Key Points

It is a car simulation game containing various types of cars, the model or art for the whole game is imported from the Unity asset store.

The vehicle behaviour and controls are developed in-house. To mimic the suspensions, the wheel collider component from Unity Engine is used and the car is driven using the torque property of the same component.

The system is designed in such a way that the car rarely tumbles over, even at high speeds. To ensure this there is the facility of downforce based on the speed of the car and the centre of mass is also changed to facilitate the stability.

The wheel friction curve is adjusted to best mimic real-world terrains and is also changed based on the type of ground. For example, Mud and Tarmac have different curve values.

The player camera is a Freelook Cinemachine camera with focus and follows the vehicle with the functionality of returning to its initial position or heading after a certain amount of idle time.

More details on the components and working can be provided upon request.

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